AI Insights · Timothy · October 2021
Top 5 Cooking Games in Chile Q3 2021
Discover the top 5 cooking games in Chile for Q3 2021, including weekly trends in downloads, revenue, and active users.
In Q3 2021, the top 5 cooking games in Chile showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
My Cafe — Restaurant Game from Melsoft had fluctuating weekly revenue, peaking at around $12K in early August. Weekly downloads saw a decline from 2.6K in early July to just over 1K by the end of September. The game maintained a stable number of weekly active users, hovering around 12K in early July and dropping to approximately 8.3K by the end of the quarter.
Cooking Diary® Restaurant Game by Mytona Limited experienced consistent weekly revenue, averaging around $8K throughout the quarter. Weekly downloads peaked at nearly 5K in mid-August before dropping to about 3.1K by the end of September. The game’s active user base remained robust, increasing from 32K in late June to approximately 40K in mid-August, and stabilizing around 35K by the end of September.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. showed a steady weekly revenue trend, with a high of around $6.5K in mid-July. Weekly downloads were strong, reaching nearly 9K in mid-July but tapering off to about 4.8K by the end of September. The game’s active users remained relatively high, peaking at around 47K in mid-July and stabilizing at approximately 40K by the end of the quarter.
Bingo Frenzy™-Live Bingo Games by VERTEX GAMES PTE. LTD. saw modest weekly revenue, peaking at around $1K in mid-August. Weekly downloads increased significantly from 270 in early July to over 2K by the end of September. Active users also saw a substantial rise, growing from about 1.1K in late June to over 5.2K by the end of the quarter.
Cooking Fever: Restaurant Game from Nordcurrent UAB had stable weekly revenue, averaging around $600. Weekly downloads saw a decline from 4.5K in early July to about 1.4K by the end of September. The game’s active user base also decreased, from approximately 24K in late June to around 18.5K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.